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-
-
- ----------===================----------
- DELUXE PACMAN
- ----------===================----------
-
- Version 1.1A (Both PAL and NTSC!)
-
- MADE BY
-
- Edgar M Vigdal,
- 5830 LUSTER,
- NORWAY.
- _________________________________________________________________
- / \
- | This game is shareware, so if you use it, like it and/or have it |
- | in you collection then send $10 or 100 NOK to.. |
- | |
- | Edgar M. Vigdal, 5830 LUSTER, NORWAY. |
- | |
- | If you want to use this game in public-domain libraries, |
- | and are earning money one my hard work, then |
- | please send me a bigger fee ($25 -->). |
- | |
- | If you send me the fee, I will send you a disk full of nice |
- | utilities and games that I have made. |
- | |
- | When you register, please specify what Amiga you have and amount |
- | of memory. If you only have 512K of memory, you will get the |
- | trackdisk version of the game. This version have some extra gfx, |
- | and fast loading. |
- | Extra Bonus: If you got 1 MB chip memory, you can send me two |
- | of you favorite tracker modules, and I will return the disk with |
- | your own custom track disk version of Deluxe PacMan. The tunes |
- | must not be any bigger than 200K each. |
- | |
- | Please read the 'ShareWare.Text' for more info about shareware. |
- \_________________________________________________________________/
-
-
-
- This is my personal version of the old, but still wonderful game
- PacMan. It's not a copy of the original because I have never played
- the arcade machine. The game is made after some good memories of
- the game Jelly Monster on the VIC-20. This game was one of the first
- games I had on the old 4KB computer, and me and my brother was
- fighting like mad to beat each others high score. The heart beated,
- the adrenalin was floowing in great amounts and the fingers shivered.
- I never had so much fun with any game on all the other computers I've
- tried since. So I hope you will like this version of PacMan.
-
-
-
-
-
-
-
- ----<>----
- HOW TO INSTALL DELUXE PACMAN
- ----<>----
-
- TO DISK
- -------
- [1]
- Format and install a disk, then copy the following files to the disk.
-
- PacMan
- PacMan.data
-
- Create a directory called 'S', and one called 'L' on the disk. The 'L'
- directory is not quite necessary, but it it may be nice to have.
- Then make a startup-sequence in the 'S' directory that looks something
- like this..
-
- PacMan
-
- and copy the following file to the 'L' directory..
-
- disk.validator
-
- If you now reboot the machine with the disk in the drive, the game
- should load and start.
-
-
-
- [2.1]
- If you want to use the workbench, then you must create the following
- directory on the disk...
-
- S, Libs, C, L
-
- Then copy the following files to the Libs directory..
-
- info.library, icon.library
-
- and the following files to the C directory..
-
- LoadWB, EndCLI
-
- and the following file to the L directory..
-
- disk.validator
-
- Then make a startup-sequence in the 'S' directory that looks something
- like this..
-
- LoadWB
- EndCLI
-
- You must of course copy the pacman files to the disk.
-
- PacMan
- PacMan.info
- PacMan.data
-
- Now reboot the machine and wait for the workbench to appear on
- the screen. Then double click on the disk icon and then on the
- pacman icon. The game should now load and start.
-
-
-
- [2.2]
- Or you can copy the PacMan files to a formated disk. And start up your
- workbench disk and insert the PacMan disk when workbench is ready.
- Open the PacMan disk and start Deluxe Pacman by clicking on the
- PacMan icon.
-
-
-
-
-
-
- NOTE
-
- If you only have 512KB of memory in your Amiga then make a directory
- named 'C' on the disk and copy the following file to the 'C' directory
-
- Add44K (This should be supplied with Deluxe PacMan)
-
- and add this to the top of the startup-sequence.
-
- Add44K
- PacMan
-
- This small utility will free 44 Kbytes from the system memory.
- The game should now get just enough memory to load and start.
- If not, then disconnect any extra disk drives and try again.
-
- If you want the high scores to be saved to the disk, then keep the
- disk write enabled.
-
-
-
-
-
- HARDDISK
- --------
- Copy the following files to your games directory.
-
- PacMan
- PacMan.info
- PacMan.data
-
- Load workbench, open your game directory and click on the
- pacman icon and the game should load.
-
- Or drag the Deluxe_PacMan directory to your games directory, and open
- it and select the PacMan icon to start.
-
-
-
-
-
-
-
-
- ----<>----
- HOW TO CONTROL DELUXE PACMAN
- ----<>----
-
- The game can be controlled in many ways. You can use a joystick in
- port 2, or the keyboard, or even the mouse.
-
-
- Joystick
- --------
- Up = move pacman up
- |
- |
- Left = move pacman left ---+--- Right = move pacman right
- |
- |
- Down = move pacman down
-
- Firebutton to shoot when pacman have the gun.
-
-
-
- Keyboard
- --------
- For right handed the following keys can be used...
-
-
- [8] (keypad)
- [P]
- Cursor Up
-
- |
- [4] (Keypad) | [6] (Keypad)
- [L] ----+---- [']
- Cursor Left | Cursor Right
- |
-
- [2] (Keypad)
- [.]
- Cursor Down
-
-
- and for left handed the following keys can be used...
-
-
- [W]
-
- |
- [A] ---+--- [D]
- |
-
- [X]
-
-
- Press [SPACE] to shoot when pacman have the gun.
-
-
-
- Other key and their actions...
-
- [F1] Starts one player game. This is the default mode.
- [F2] Starts two players game.
- [F10] Pauses the game.
- [1] Beginners game mode (really slow!)
- [2] Normal game mode.
- [3] Expert game mode.
- [E] Toggle music and sound effects.
- [H] Hall Of Fame.
- [A] About the game.
- [M] More info (Only trackdisk version)
- [ESC] Quit the game.
- [SPACE] Starts the game, same as button on joystick.
-
-
- Mouse
- -----
- The mouse can also be used to control the pacman. Just move the
- mouse in the direction you want to turn pacman. This is a bit sensitive
- , but with a bit of training it can be used. (I've scored over 200000
- with the mouse!)
-
-
-
-
-
-
-
- ----<>----
- HOW TO PLAY DELUXE PACMAN
- ----<>----
-
- The game is like this. Our yellow hero pacman must eat all of the
- pills in the maze to get to the next maze. But danger lurks in the
- maze. Four evil ghosts is looking for pacman, and they want to stop
- pacman from getting to the next maze. In the maze there are some
- power pills that pacman can eat, and now he can kill the ghosts for a
- limited time. There are also some fruits that popup from time to time,
- and pacman can eat these for extra bonus points. And sometimes some
- special tools will popup. When eaten they may effect pacman or the pills
- or even the ghosts. Some will speed up pacman, some will give random
- points and some will lead to extra levels.
-
- I hope you have got the plot by now because it's really simple, just
- survive in the maze as long as possible and get the highest score.
-
-
- Here are a short description of the tools:
-
- EXTRA.. When you have collected all of the five letters you
- will get one extra life.
-
- SPEED UP.. This tool comes in two versions, one normal speed up
- and one hyper speed up. The tool will make PacMan
- race around in the maze.
-
- SHIELD.. This will protect PacMan against the ghosts. The ghosts
- can not kill PacMan when he have the shield.
-
- GLUE.. This will slow down the ghosts.
-
- FREEZE.. This will freeze the ghosts for a short time.
-
- DYNAMITE.. This will make the ghosts explode, and give you 5000
- points for each ghost.
-
- x2.. This will multiplay every point you get by two.
-
- x5.. This will multiplay every point you get by five.
-
- DIAMOND.. This will change all the pills into diamonds for
- a short time.
-
- PRESENT.. This will give you a high random score for each
- pill you take. Very good !!
-
- CLOCK.. This will give you some extra time. Each tool will
- last a bit longer.
-
- EXTRA LEVEL.. This will send PacMan to an extra level. There are
- five extra levels, and if you manage to clear the
- extra level you will get 50000 points. You will
- not loose any lives one the extra levels.
-
- MAGNET.. This will pull or push the ghost to or from the
- PacMan. Use button to toggle the effect.
-
- GUN.. This will make PacMan able to shoot the ghost and
- get a random high score for each ghost. This
- tool can be VERY good.
-
-
-
- TIPS: I+f a g+h+o+s+t i+s i+n t+h+e t+u+n+n+e+l, y+o+u c+a+n
- p+a+s+s t+r+u+e t+h+e t+u+n+n+e+l w+i+t+h+o+u+t
- g+e+t+t+i+n+g k+i+l+l+e+d.
-
- I+f y+o+u m+a+n+a+g+e t+o t+a+k+e 4 p+o+w+e+r+p+i+l+l+s
- a+f+t+e+r e+a+c+h o+t+h+e+r y+o+u w+i+l+l g+e+t t+o t+h+e
- e+x+t+r+a l+e+v+e+l+s.
-
- E+v+e+r+y t+i+m+e y+o+u g+e+t a+l+l t+h+e g+h+o+s+t+s i+n
- o+n+e g+o, y+o+u w+i+l+l i+n+c+r+e+a+s+e t+h+e c+h+a+n+c+e
- o+f g+e+t+t+i+n+g t+h+e m+o+r+e v+a+l+u+e+d t+o+o+l+s.
- (D+I+A+M+O+N+D,P+R+E+S+E+N+T a+n+d E+X+T+R+A L+E+V+E+L).
-
-
- Have fun !!!
-
-
-
-
-
-
-
-
- ----<>----
- SOME EXTRA FEATURES IN DELUXE PACMAN
- ----<>----
-
- PAL/NTSC
- --------
- For NTSC users the game will try to make a smaller screen, but it may
- not be small enough, so you may have to adjust the monitor a little
- bit. You can also force the game into NTSC mode by holding down the
- left mouse button while initializing. On PAL machines the game will
- be a bit slow if you don't have the ECS Agnus installed. But if you
- have the ECS Agnus, the game will get a bit more 'arcade' look (that's
- what I feel (but also a bit more speedy(harder??))).
-
-
-
- MUSIC
- -----
- If you get sick of the music you can change it. You just copy two of
- your favorite SoundTracker module to the PacMan disk/directory and
- rename them to 'PacMan.Music1' and 'PacMan.Music2'. If there is enough
- memory when the game has loaded, it will load the two modules and use
- them instead of the default music. The first melody, 'PacMan.Music1' ,
- will be played on the title screen and in the game, and the second will
- be played on the hall of fame screen. The play routine used is the
- ProTracker1.11b routine, so most of the modules around should work.
- If the extra music is used then the music will be played to the end
- before the game goes into demo or leave the Hall of Fame part.
-
-
-
- PROCESSORS....
- --------------
- I have tested it on a 512KB A1000 and a 3Mb A2000, with and without
- workbench. I don't know if it works on MC68020/30/40 processors, but I
- have tried to not use any CPU delays and silly tricks. If it don't work
- ,please contact me !! (* I now know that it works on MC68020, and then
- it should work on MC68030 and maybe MC68040 *070692*). I've also tested
- it on Kickstart 1.1, 1.2, 1.3 and a developers version of OS2.0. I believe
- it should work on any kickstart, since all calls to the system is done
- the way it should be done (through offsets (Not the way the authers of
- some of the Abacus books do, they make jumps right to the addresses in
- the ROM. Very nasty !!!!!!))
-
-
-
-
-
-
-
-
- ----<>----
- CREDITS FOR DELUXE PACMAN
- ----<>----
-
- All coding, graphics and sound effects by Edgar M. Vigdal.
-
- Music by unknown.
-
- A special thanks to Toru Iwatani, for creating PacMan.
-
-
-
-
-
-
-
-
- ----<>----
- NEXT DELUXE GAME
- ----<>----
-
- I have just start on my version of the game Donkey Kong, so if I get
- any response on the PacMan game, I may finnish this game.
- If anybody got any info about the Kong game then I would be very
- greatfull if you could send me a copy. (maps,pictures,sound,text...)
- Or, if you have another favorite from the good old C64 that you would
- like to see one the mighty Amiga, then send description and info.
- Maybe JumpMan ??? (it was really lovely!!!!)
-
-
-
- **********************************************************************
- Feel free to contact me for swapping ideas, demos, utilities...
-
-
-
-
-
- *****************
- * H I S T O R Y *
- ********************************************************************************
- *
- * Version Fixed Date
- * ~~~~~~~ ~~~~~ ~~~~
- * 1.0 First release 280592
- *
- * 1.1 - Look in the correct directory for 070692
- * data or PACMAN:, if from WB.
- * - Trackdisk version implemented.
- * - Gun and magnet added.
- * - Runback module changed. (Bug on OS2.0)
- * - Protracker playroutine added.
- * - Load new music added.
- * - Other bugs fixed.
- * - Finally got the hang of the argument passing
- * from workbench or CLI, so now it should load
- * data from the right place.
- *
- * 1.1A - Added 'Get ready players'. 070892
- * - Now have 20 levels and 5 extra levels
- *
- ********************************************************************************
-
-
-
-
-
-
- __
- ///
- __ ///
- \\\///
- Thanks to \XX/ Amiga for being the best computer ever !!!
-
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